BOUNTY HUNTER

LEAD ARTIST

Vision Holder, Game and UX Designer Sam McCulloch | Sound FX Designer David Guinot

Programmer Neil Edwards | Producer Leela Collins | Music by Thomas Hansen

Contributing a range of visuals from concept art, to UI, and environment design, I had an amazing opportunity to flex some creative muscles on Bounty Hunter. The game’s aesthetic pulled from ‘space cowboy’ IP’s like ‘Firefly’ ‘The Mandalorian’ and ‘Cowboy Bebop’, mixed with a toy-like low poly visual style. The UI was also meant to be playful and tactile, with a bit of scifi edge.

MAIN MENU

COMBAT HUD

COMBAT HUD ASSETS

ANIMATED ITEM CARDS IN UNITY