Take on the role of a deadly assassin in a cyberpunk world.
In Cryptogeist, you have one goal. Eliminate the target.
Utilizing souls-like mechanics, dispatch your enemies from above, behind, or head on. Explore different paths, some difficult to traverse and others saturated with foes. Take out your target and get out alive.
About the project
My role in Cryptogeist was to concept and design the level and assist in game design. I was a part of a 3 person team along with Ben Safford (https://venicello.itch.io/) and Ethan Bookstien, with music by Beasuce.